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RealFlow4高级流体模拟效果教学[3CD ]Digital Tutors :Dynamic Simulations with RealFlow4
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Digital Tutors :(RealFlow4高级流体模拟效果教学)Dynamic Simulations with RealFlow4

Digital-Tutors推出Dynamic Simulations with RealFlow4视频教学,RealFlow4动态流体模拟,敬请关注

Dynamic Simulations with RealFlow4

使用RealFlow 4可以创建出易于控制并且非常真实的高级流体模拟效果。RealFlow 4带给我们很多最新特性,在稳定性和速度方面都有很大提高。大部分用户都认为最新的版本比旧版提供了更有趣更具意义的操作性能。你可以通过观看CG电影“I Robots”(机器人)来领略RealFlow制作出的优秀效果。

 RealFlow专用于水面波浪的模拟,如海面、落入物体后水面泛起的涟漪、行驶在水中的船(包括破浪泛起的粒子水花和产生的水面拖尾),能够完成的项目包括:物体落入水面后激起波浪,并且随水面上下波动,还能产生溅起的水花。粒子落在水面上泛起的涟漪。在水面上快速运动的物体产生尾迹、水花和波浪,常用于船只的航行模拟。表现动态、自然波动的水面,如湖泊、水池、海洋等,还能产生海水拍岸溅起海浪水花的效果。

Popular highlights include:

  • Overview of Real Impact System
  • Dynamic Motion
  • Simulation Scale
  • Understanding Mass, Density, Volume
  • Collision Primitives
  • Pairs and Stacking Solver
  • Initial States
  • Initial Velocity and Rotation
  • Adaptive and Fixed Steps
  • Importing Dynamics
  • Animation Driven Simulation
  • RF Python Scripting
  • Liquid Simulation
  • Floating Rigid Bodies
  • Overview of All Constraints
  • Breakable at Force
  • Vehicle Setup with Constraints
  • Create Array
  • Measure Tool
  • Edit/Delete Message

    Lesson Outline:
     
    1. Introduction and project overview   1:33
    2. Rigid body basics (part 1): box of poker chips 6:56
    3. Rigid body basics (part 2): collision primitivess 7:09
    4. Rigid body basics (part 3): Initial Motion and Initial States 6:28
    5. Rigid body basics (part 4): tossing the box 4:47
    6. Rigid body basics (part 5): importing the dynamics 6:28
    7. Rolling barrels (part 1): understanding scale 5:41
    8. Rolling barrels (part 2): mass cloning 7:09
    9. Rolling barrels (part 3): pairs and stacking Solvers 7:07
    10. Rolling barrels (part 4): quicker simulationss 8:43
    11. Rolling barrels (part 5): importing the barrels 5:55
    12. Exploring other rigid body parameters 10:40
    13. On the rocks (part 1): setting up the liquid 6:59
    14. On the rocks (part 2): dropping the ice 7:31
    15. On the rocks (part 3): calculating rigid body masses 6:26
    16. On the rocks (part 4): floating ice 5:45
    17. Animation driven simulation 10:01
    18. Pinning objects with the Fixed Constraint 9:11
    19. Breakable force (part 1): setting the simulation 5:08
    20. Breakable force (part 2): writing a RealFlow batch script 7:13
    21. Breakable force (part 3): completing the script 11:16
    22. Breakable force (part 4): breaking the wall 5:26
    23. Using the Ball and Socket Constraint 6:57
    24. Rigging a swing with the Rope Constraint 8:01
    25. Making a ski-lift with Path Follow Constraints 5:05
    26. Using the Slider Constraint to rig a weighing scale 5:42
    27. Setting up doors with Hinge Constraints 5:34
    28. Car wheel constraints for vehicle rigging (part 1) 8:00
    29. Car wheel constraints for vehicle rigging (part 2) 8:24
    30. Restricting rigid bodies with Limb Constraints 6:19
    31. Conclusion 1:07
     

    Total Run Time:

    3:39:56







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