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最新卡通动画教程[4CD]Digital Tutors:Cartoon Character Rigging in Maya
更新时间:2007-12-29
文件大小:2.5 G
评分等级:★★★★★
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Digital Tutors:Cartoon Character Rigging in Maya(4CD最新卡通动画教程)
4 CD | 550 MB + 569 MB + 562 MB + 581 MB


Digital-Tutors于2007.10最新发行的学习Maya8以及Maya2008创造三维卡通人物的生产工艺流程,如建模、UV layout、材质和着色。包含有超过7.5小时的项目工程训练,教会艺术家们学习创造个性化的卡通人物,而这些技术可应用于获奖动画故事片中。让你掌握获奖CG动画影片中个性角色的创作!本DVD视频教程达2.2G多.解压后为4CD完整视频教程

Cartoon Character Rigging in Maya  Cartoon Character Rigging in Maya
An advanced guide to creating character rigs with toon emphasis

$59.99

Software: Maya 8 and up (Maya 2008 required for project files)
Run Time: 7 hrs. 50 min., 4 discs
Availability: Ships next business day

Lesson Outline:
 
1. Introduction and project overview
(free preview)
2:23
2. Discussing the scene
(free preview)
8:24
3. Using the MEL window to easily access controls
(free preview)
11:21
4. Finishing the setup of the custom window
(free preview)
6:07
5. Starting the construction of the rig - rigging the feet 9:00
6. Setting up the Reverse Lock feature 7:15
7. Using a unique concept for a foot control 9:59
8. Finishing the setup of the foot control 10:40
9. Connecting the custom attributes for the feet 10:14
10. Creating an improved Foot Bank rig 9:55
11. Adding a stretchy feature to the legs 12:12
12. Continuing the stretchy limb setup 8:20
13. Finishing the legs 11:52
14. Starting on the spine 9:53
15. Using an advanced twist setup for the upper body 9:43
16. Utilizing a concept for natural spine performance 7:12
17. Creating an extendible spine 12:28
18. Adding volume as the spine squashes and stretches 10:12
19. Connecting the Volume Interface Controls to influence the spine 10:41
20. Completing the Volume User Interface 6:03
21. Utilizing a concept for Multi-Parent control objects 7:54
22. The head control 10:37
23. Rigging the eyes 7:49
24. Wrapping up the control for the eyes 9:13
25. Setting up the hat 9:49
26. Starting on the arms 9:04
27. Creating the arm controls 11:49
28. Basic connections of the left arm 5:29
29. Basic connections of the right arm 6:20
30. Adding a stretchy arm feature 14:11
31. The Arm Follow Switch 7:32
32. Rigging the fingers for a wide range of control 11:26
33. Finishing the fingers 5:24
34. Establishing good rotation orders for control objects 6:03
35. Modeling blend shapes 8:44
36. Seamlessly mirroring blend shapes 12:24
37. Efficient, user-friendly control for blend shapes 10:04
38. Finishing the setup of the facial control 6:25
39. Pinning the loose assets to a bound mesh 8:06
40. Continuing the pinning process of assets on the Watchman's shirt 9:26
41. Completing the pinning process for the shirt 5:58
42. Pinning for the lower body and preparing the setup of the flashlight and keys 13:31
43. Creating a control for the flashlight and setting up its attachment to the Watchman 12:12
44. Controlling and animating the control of an object's pivot 7:48
45. Finishing the flashlight 3:35
46. Beginning our work on the keys 9:44
47. Adding custom attributes to manipulate the keys 8:27
48. Continuing the connections between keys and the custom attributes that control them 12:12
49. Wrapping up the keys and creating character sets 9:10
50. Creating a MEL window to quickly switch between each character set 14:09
51. Finalizing the rig of the Watchman 10:18
52. Conclusion 1:43
 

Total Run Time:

7:50:30














Item #: MAA-1012
Software Requirement: Maya 8 and up (Maya 2008 required for project files)
Run Time: 7 hrs. 50 min., 4 discs
Format: CD-ROM
Platform: Mac / PC
Availability: Ships next business day
Weight: 0.40 lbs
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